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Online gamers can spend significant sums of money through in-game purchases, raising questions about behavioral nudges and gaming.

The Free-to-Play Game Economy: Selling Pixels for Billions

Today's gamers can make purchases within video games themselves, buying lives, equipment, appearance packages, etc. How much economic impact does this online market have, and should we be concerned about the potential for online gaming addiction?...
5 min read
Questions on trading blocs
Questions

Questions on trading blocs

Published on January 29, 2020

Questions on tariffs
Questions

Questions on tariffs

Published on January 29, 2020

Questions on growth and development
Questions

Questions on growth and development

Published on January 29, 2020

Questions on exchange rates
Questions

Questions on exchange rates

Published on January 29, 2020

Questions

Exchange_rate_policy

Published on January 29, 2020

Questions on competitiveness
Questions

Questions on competitiveness

Published on January 29, 2020

Questions on the balance of payments
Questions

Questions on the balance of payments

Published on January 29, 2020

Questions on unemployment
Questions

Questions on unemployment

Published on January 29, 2020

The_multiplier
Questions

The_multiplier

Published on January 29, 2020

Questions on supply-side policy
Questions

Questions on supply-side policy

Published on January 29, 2020

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Thousands of content creators post daily on YouTube, TikTok, and other social media sites in hopes of "going viral."

The Economics of “Going Viral”: Attention as a Scarce Resource

They say that everyone wants to be famous. Today, virtually anyone can, thanks to social media. However, there are high costs of trying to master the algorithms to create the most desirable content. What are the economic costs and benefits of trying to "go viral" online?...
4 min read

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